Short Bio
I'm an Assistant Professor at the Department of Informatics Engineering (DEI) of the Faculty of Sciences and Technology of the University of Coimbra (FCTUC), and a researcher at the Centre for Informatics and Systems of the University of Coimbra (CISUC).
At the University of Coimbra, I teach Internet Technology⇗, Interactive Media Design⇗, Interface Architecture⇗, and Interactive Virtual Reality Environments⇗.
I'm also a Visiting Academic at the University of Saint Joseph, Macau, China, where I teach the Virtual Reality Environments⇗ module of the Design Master Programme.
My research interests include Human-Computer Interaction, Virtual and Augmented Reality, Tangible User Interfaces, Interaction Techniques, Interaction Design.
Publications
🔖 Baalsrud Hauge, J., C. S. Cardoso, J., Roque, L., & Gonzalez-Calero, P. A. (Eds.). (2021). Entertainment Computing – ICEC 2021 (Vol. 13056). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1
📄 Clua, E., Porcino, T., Trevisan, D., Cardoso, J. C. S., Lisboa, T., Peres, V., … Oliveira, E. (2021). Workshop: Challenges for XR in Digital Entertainment. In Entertainment Computing - ICEC 2021 (pp. 489–498). Springer, Cham. https://doi.org/10.1007/978-3-030-89394-1_43
📄 Taipina, D., & Cardoso, J. C. S. (2021). The Design of a Smartphone VR Viewer Inspired by 19th Century Stereoscopes. In Mobile and Ubiquitous Multimedia Conference. (Accepted).
📄 Taipina, D., & Cardoso, J. C. S. (2021). The Spectare device for experiencing stereoscopic photographs. In J. Maiero, M. Weier, & D. Zielasko (Eds.), ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos. The Eurographics Association. https://doi.org/10.2312/egve.20211335 (Best poster award)
🔖 Figueiredo, H., Duxbury, N., & Cardoso, J. C. S. (2021). Ligar o turismo criativo ao cluster do património de Mosaico. In creatour: catalisando o turismo criativo em cidades de pequena dimensão e em áreas rurais, (pp. 222–239). Coimbra University Press. (in press)
📄 Cardoso, J. C. S. (2021). Accessible Tangible User Interfaces in eXtended Reality Experiences for Cultural Heritage. In The 1st IEEE International Workshop on “Mixed Reality Implications on Cultural Heritage Experience (MrICHE)” ISMAR 2021.
📄 Chau, I. F., Cardoso, J. C. S., & Estadieu, G. (2021). Virtual Guia Fortress: A 3D-printed eXtended Reality Playset. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing - ICEC 2021 (pp. 370–376). Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1_28
📄 Mesquita, J., & Cardoso, J. C. S. (2021). Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing - ICEC 2021 (pp. 386–392). Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1_30
📄 Canelha, J., Cardoso, J. C. S., & Perrotta, A. (2021). Usability Evaluation of a VibroTactile API for Web-based Virtual Reality Experiences. In C. Ardito, R. Lanzilotti, A. Malizia, H. Petrie, A. Piccinno, G. Desolda, & K. Inkpen (Eds.), Human-Computer-Interaction -- INTERACT 2021 (pp. 517–521). Springer International Publishing. https://doi.org/10.1007/978-3-030-85607-6_70
📜 Cardoso, J. C. S., & Ribeiro, J. M. (2021). Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality. Applied Sciences, 11(4), 1367. https://doi.org/10.3390/app11041367
Modules
Year 1 Master
Working in large scale or full scale on projects, students will study the nature of materials, discover new materials and investigate the art of detailing. They will explore designing computer interfaces and products/objects that only exist in a temporal dimension or virtual space.
This course specializes in multimedia solutions (video, sound, 2D and 3D graphics, interactivity, etc.) and provides students with a strong education in visual communication, a distinct and marketable skill set and a well-rounded liberal arts general education. The Infographics and Multimedia Design course provides students with in-depth, hands-on experience in the design and authoring of original multimedia works. Students will have the opportunity to study graphic design and interactive design, emphasizing both technological proficiency and visual literacy.
By having a firm grasp on the visual, creative and technological components of multimedia and motion graphics, the student will be ready to apply this expertise to a design job in the graphic design, advertising and marketing professions. Furthermore, this programme aims to develop learners in knowledge understanding and skills in graphic communication and multimedia through studio-based assignments. The contemporary context of Graphic Design will be investigated.
From start to finish, students will learn the core elements of motion graphic design and multimedia design. This course will explore several areas:
• Elements of design
• Principles of design
• Visual communication
• Digital typography
• Motion and infographics
• Multimedia design
Year 3 Bachelor
"The Infographics and Multimedia Design course provides students with in-depth, hands-on experience in the design and authoring of original multimedia works. Students will have the opportunity to study graphic design and interactive design, emphasizing both technological proficiency and visual literacy. By having a firm grasp on the visual, creative and technological components of multimedia and information graphics, the student will be ready to apply this expertise to a design job in the graphic design, advertising and marketing professions. Furthermore, this programme aims to develop learners in knowledge understanding and skills in graphic communication and multimedia through studio-based assignments. The contemporary context of Graphic Design will be investigated. As Graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession.
This subject, “Infographics for New Media” is going to be the students final design projects and they should use it as an opportunity to develop a communication graph that summarizes the best of their design knowledge and skills. Students should look for their design assets and where they see themselves working in the future, and use this knowledge to help in the development of their design concept and production of their design project. In the course of this module, students will be required to thoughtfully research, ideate, plan, prepare, produce and present their infographics, making the decisions – regarding the concepts, materials, technologies, strategies, etc. – that best translate their ideas.
Students will be asked to develop their Final Project under the theme “Infographics for new media”. The theme encompasses design projects that relate with the idea of developing emerging visual displays strategies within the scope of new media (web/mobile).
From start to finish, students will learn the core elements of info graphics and multimedia design. The module is divided in two parts: a first one that will explore and produce an offline infographic (5 sessions) and prepare it for the second part, that leads to the development of the infographic for the web (7 sessions). This course will explore several areas:
• Infographics concept and definitions
• History of Infographics
• Visual communication
• Digital tools for Infographics
• Multimedia design
• HTML, CSS, JavaScript
• jQuery
• SVG and SVG Manipulation from JavaScript
• Patterns for interactive Web Infographics"