Short Bio
Filipa Simões is a designer and educator based in Macau since 2004. She graduated in Communication Design from the Faculty of Fine Arts of the University of Lisbon and holds a master's degree in Business Administration from the University of Saint Joseph. She is currently a PhD Student in Design at the School of Architecture of the University of Lisbon.
With over ten years of experience as a professor of Design, Filipa is the Programme Coordinator of the Bachelor of Design and a Senior Lecturer at the Department of Architecture and Design of the Faculty of Arts and Humanities at the University of Saint Joseph (USJ). As a design educator, she aims to enable students to develop projects that contribute to their community’s quality of life.
Filipa has lectured the Capstone Project of the USJ’s Bachelor of Design for over ten years, supervising more than seventy research-based projects guided by a solid vision to serve the community, improve people's lives, and contribute to a more sustainable future. The projects are showcased in public exhibitions every academic year's end. Several were internationally recognised, receiving twelve design awards, two selections for international design exhibitions, and one design patent.
She founded Whydesign in 2005, a design studio that explores the communication design potential of each project across different areas, from editorial design to visual identity, spatial branding, exhibition design, and web design. Her works have won several awards and have been published and exhibited internationally. Filipa is also the director of Ponte 9 Creative Platform, a synergetic ecosystem for creative industries startups located in the heart of Macau’s Inner Harbour with offices, a fabrication lab, and a multifunctional space for exhibitions and conferences.
Filipa’s research is centred on Design Thinking, Urban Culture, and Community Engagement, with a focus on the visualisation of urban conditions in Macau. She has led or participated in research and applied research initiatives, such as Industrial Materials Recycling in Macao, Macau Digital Mapping, and Macau Villages. Her editorial design work of over 22 years in Lisbon, Macau, China, and Japan is reflected in her drive to disseminate research through the publication of books.
She is the co-founder of CURB – Center for Architecture and Urbanism (CURB), a non-profit organisation that promotes the production and dissemination of knowledge in architecture, urbanism and urban culture. As part of her work at CURB, she was the art director and co-curator of projects exhibited at the Venice Architecture Biennale, the Shenzhen/Hong Kong Architecture Biennale in 2013 and 2015, the Seoul Architecture and Urbanism Biennale in 2017, and Open House Macau in 2018.
Publications
PUBLICATIONS
Orcid: https://orcid.org/0000-0002-8829-2444
Book
Simões, F. (Ed.). (2023). Guide to Street Art in Macau. CURB Center for Architecture and Urbanism. ISBN 978-99981-927-2-0.
Book Section
Soares, N.; Simões, F. (2017). Macao Shaped by Use – Formalizing the Vernacular Customization of the City. In Choi, H. & Pai, H. (ed.) Imminent Commons: Commoning Cities: Seoul Biennale of Architecture and Urbanism 2017 (pp. 66-67). Actar Publishers. ISBN 978-1-945150-66-1.
Book Contributor
Soares, N. (ed.) (2023). Open House Macau - Architecture Beyond Walls. CURB - Center for Architecture and Urbanism. ISBN: 978-99981-927-1-3.
Soares, N. (ed.) (2018). The Inner Harbour Vernacular Heritage. CURB - Center for Architecture and Urbanism. Macau. ISBN: 978-99981-927-0-6.
FUNDED RESEARCH PROJECTS
Industrial Materials Recycling in Macao: Study on Waste Materials Reuse in the Architecture and Design Industries
Funding: Macao Foundation | Amount: MOP 255,000
Position: Principal Investigator
July 2023–June 2024
Robotic Arts in Macao: Training and Exhibition
Funding: Macao Foundation | Amount: MOP 100,000
Position: Coordinator
November–December 2023
Shophouses in Macau – The Architectural Morphology and Local Characteristics of a Southeast Asian Building Type
Organiser: CURB – Center for Architecture and Urbanism
Funding: Macao Foundation | Amount: MOP 141,000
Position: Researcher and Design Coordinator
July 2022–June 2023
Macau Villages: Beco da Ostra – Evolution, Community and Perspectives
Organiser: CURB – Center for Architecture and Urbanism
Funding: Macao Foundation
Position: Researcher and Design Coordinator
July 2022–June 2023
Conceptual Master Plan for the Public Domain of Southern Inner Harbour
Organiser: Coordinated by the Architecture Programmes of the University of Saint Joseph
Client: Municipal Affairs Bureau (IAM)
Position: Researcher and Design Coordinator
2020–2022
Macau Digital Mapping – Georeferencing and Visualizing Urban Data
Organiser: CURB – Center for Architecture and Urbanism
Funding: Science and Technology Development Fund | Code: 268/2017/A
Position: Researcher and Design Coordinator
2017–2018
TEACHING AWARDS
Excellence Award (for design teaching excellence) | 2020 “Golden Lotus Cup” International (Macao) College Student Design Competition and the 6th “Golden Lotus Cup” International Design Masters Invitational Competition, 18 December 2020, MGM Grand, Macau. Graduation Project (LAT207_DS | Art - Free Expression I–II, 2019/2020) | December 2020
Gold Award | Zhongshan Industrial Design Competition - Xiaolan Hardware and Electrical Design Special Competition, “Sero” Speaker System by Joao Alfonso | Graduation Project (Design Capstone Project I–II, 2020/2021) | December 2021
Gold Award – Product Design | Co-Creation Home Design Awards 2021, Guangdong Home Design Valley, “HEA” Multifunctional Chair by Skylar Tai | Graduation Project (Design Capstone Project I–II, 2020/2021) | December 2021
Innovative Furniture Certificate for Concept Design | 2020 Foshan “Mayor Cup” Industrial Design Competition, organized by Foshan’s People’s Government. M3BOX by Jerry U | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2018/2019) co-supervised with Prof. Carlos Sena Caires | January 2021
Bronze Award Soft Decoration Category | 2020 “Golden Lotus Cup” International (Macao) College Student Design Competition and the 6th “Golden Lotus Cup” International Design Masters Invitational Competition, 18 December 2020, MGM Grand, Macau. KAMI Origami Furniture by Athena Cheong | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2019/2020) | December 2020
Gold Award for Concept Design | 4th China “FengRu Cup” Industrial Design Competition, 2020 Jiangmen “Mayor Cup” Industrial Design Competition. KAMI Origami Furniture by Athena Cheong | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2019/2020) | December 2020
Selected Exhibitor at SaloneSatellite Shanghai 2018 | Salone del Mobile.Milano Shanghai, 22–24 November, Shanghai Exhibition Centre, Shanghai, China. “Infinity” Interactive Lamp by Wong Wai Ka | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2017/2018) co-supervised with Prof. Carlos Sena Caires | November 2018
Outstanding Award | Third Y-Show X 6075 Macau Hotel Art Fair, organized by Chiu Yeng Cultural and Creative Industry Association, 11–14 October 2018, Macau. Whistle by Georgina Wong | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2017/2018) co-supervised with Prof. Carlos Sena Caires | October 2018
Sponsorship Award | Third Y-Show X 6075 Macau Hotel Art Fair, organized by Chiu Yeng Cultural and Creative Industry Association, 11–14 October 2018, Macau. Le Grand by Ana Isabel Mariano do Rosário | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2017/2018) co-supervised with Prof. Carlos Sena Caires | October 2018
Sponsorship Award | Third Y-Show, organized by Chiu Yeng Cultural and Creative Industry Association, 13–16 July 2017, Macau. LUZ by Winnie Leong | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2016/2017) co-supervised with Prof. Carlos Sena Caires | July 2017
Sponsorship Award | Third Y-Show X 6075 Macau Hotel Art Fair, organized by Chiu Yeng Cultural and Creative Industry Association, 13–16 July 2017, Macau. LEAF by Gary Un | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2016/2017) co-supervised with Prof. Carlos Sena Caires | July 2017
Selected Exhibitor at SaloneSatellite Shanghai 2016 | Salone del Mobile.Milano Shanghai, 19–21 November, Shanghai Exhibition Centre, Shanghai, China. “In Out” Stool and Table by Daniel Kuan | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2014/2015) co-supervised with Prof. Nuno Soares | November 2016
Product Design Award | Y-Show, organized by Chiu Yeng Cultural and Creative Industry Association, 29 September–2 October 2016, Regency Art Hotel, Macau. Super Bin by Tom Sit | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2015/2016) co-supervised with Prof. Nuno Soares | October 2016
Teaching Design Patents
M3BOX by Jerry U | Graduation Project (LAT207_DS | Art - Free Expression I–II, 2018/2019) co-supervised with Prof. Carlos Sena Caires
EXHIBITIONS/EVENTS
Curator/Coordinator
Magic Carpet – Re-envisioning Macau’s Inner Harbour
Organized by CURB – Center for Architecture and Urbanism | 11 December 2021
Position: Coordinator and Art Director
“My House” Workshop
Organized by CURB – Center for Architecture and Urbanism | 11 December 2021
Position: Coordinator
“Our Street” Workshop
Organized by CURB – Center for Architecture and Urbanism | 11 December 2021
Position: Coordinator
Artboards for Future Memories - Workshop and Installation
Organized by CURB – Center for Architecture and Urbanism
28 November–5 December 2020
Position: Coordinator
Ephemeral Windows – Rooftop Street Art
Integrated into the 18th Macao City Fringe Festival
Organized by CURB – Center for Architecture and Urbanism | 12 January–9 February 2019
Position: Curator
Open House Macau 2018
Organized by CURB – Center for Architecture and Urbanism | 10–11 November 2018
Position: Co-curator and Creative Director
Macau Shaped by Use – Formalizing the Vernacular Customization of the City
Integrated into the Cities Exhibition of the 2017 Seoul Biennale of Architecture and Urbanism, organized by Seoul Metropolitan Government and Seoul Design Foundation, at Seoul Design Support Center, Jongo, Seoul, Republic of Korea | 2 September–5 November 2017
Position: Co-curator and Art Director
Macau Reframed at the Mandarin’s House
Organised by the Cultural Affairs Bureau of Macau S.A.R., Macau | December 2016
Position: Co-curator, Art Director and Exhibitor |
Macau Reframed: The City, Its People and Their Trace
Macau Pavilion at the Bi-City Biennale of Urbanism/ Architecture (Shenzhen) Shenzhen | 4 December 2015–28 February 2016
Organized by the Cultural Affairs Bureau of Macau S.A.R.
Position: Co-curator, Art Director and Exhibitor |
Macau Morphologies – Shapes, Figures & Conditions on the Densest City
Macau Pavilion at the Bi-City Biennale of Urbanism/ Architecture (Shenzhen), Shekou, Shenzhen | 7 December 2013–28 February 2014
Organized by the Cultural Affairs Bureau of Macau S.A.R.
Position: Art Director and Exhibitor
Modules
Year 1 Master
Students will learn principles of drawing and sketching as applied to industrial design. They will study the effect of light in the creation of an illusion of three-dimensional surface. Additional and fundamental work will be done with color, properties and indication of materials, perspective, and manipulation.
Year 1 Bachelor
This course specializes in multimedia solutions (video, sound, 2D and 3D graphics, interactivity, etc.) and provides students with a strong education in visual communication, a distinct and marketable skill set and a well-rounded liberal arts general education. The Graphics And Interactive Design course provides students with in depth, hands on experience in the design and authoring of original interactive work for motion graphics. Students have the opportunity to study graphic design and interactive design, emphasizing both technological proficiency and visual literacy. By having a firm grasp on the visual, creative and technological components of interactive media and motion graphics, the student will be ready to apply this expertise to a design job in the graphic design, advertising and marketing professions. Furthermore this programme aims to develop learners, knowledge, understanding and skills in graphic communication and multimedia through studio based assignments. The contemporary
context of Graphic Design will be investigated.
This module focuses on the concepts, theories and methods of design thinking as a process to foster creativity within the communication and media practice. Following a multidisciplinary approach, design thinking uses a set of tools and methods to promote innovation through the combination of multiple experiences and perspectives. A culture of systematic creativity and
innovation is essential in the creation of good design and outstanding communication, and it is contemporarily acknowledged as a competitive advantage to a wide range of activities and organizations as a way to increase both performance and productivity.
This course is designed to meet the needs of design majors by providing them with an understanding of the impact of graphic design on any design elements and everything in our society. Though lectures, discussions, and project analyses, students gain a basic understanding of how graphic design is used to visualize and communicate ideas.
"This module focuses on the concepts, theories and methods of design thinking as a process to foster creativity and innovation.
The module addresses Design Thinking as:
A way of improving the existing products or conditions_a solution based problem-solving tool
A human centered enterprise
A mean of dealing with complex social and cultural problems_a tool to address a wide range of issues, ranging from graphic design, to sustainability, at both a micro and macro level. "
Year 2 Bachelor
Introduces students to the range of manufacturing processes commonly used in industry to make parts from a broad spectrum of materials, and how parts are assembled into products. The strengths of different manufacturing and product assembly processes are considered, and the factors affecting the selection of the manufacturing methods best suited to particular products are examined, including set-up and operating costs, safety, capability and environmental impact among others. As part of this module, students visit production facilities and analyze how are variety of products are made. They also develop a taxonomy of production and assembly processes.
Manufacturing processes - LDS404 / LMD406
"This course aims to explore the relationship between people and the things they engage or tasks they perform every day by establishing an iterative and applied design methodology which utilizes CAD/CAM systems for prototyping and 1:1 production.
With an undercurrent of sustainability, the course will develop a series of drawings and models testing and evaluating ergonomic designs for furniture or other physically engaging apparatus created out of flat-packable sheet material.
Starting with the collection and documentation of anthropometric data for each individual in the class, we will summarize and compare it with larger professional studies, to better understand our physical relationship with the objects and furniture around us. We will then move into individual designs, modelling with paper or cardboard and basic tools. Later we will learn how to prepare CAD files and operate a laser cutter so that models can be created with higher accuracy and thicker material. Following a number of iterations and pairing individuals to combine and re- evaluate designs, we will be creating the data for CNC milling the designs at full scale. "
Year 3 Bachelor
Introduces students to important issues and problems in manufacturing products for minimum cost and maximum ease of maintenance. The impact of design on product manufacturability and maintainability is explored from both theoretical and practical perspectives using a variety of techniques and approaches, including Value Analysis, Group Technology, Functional Decomposition and Boothroyd/Dewhurst analyses of manufacturing costs. As part of the module, students analyze and redesign several progressively more complex products.
Design for manufacture - LDS405 / LMD407
The Woodworking module will encourage the students to develop the required skills to design & build an original furniture project, from concept to prototype. Students will improve their technical knowledge - materials characteristics, woodworking techniques and safe operation of hand and power tools - as well as develop their design skills - concept sketching, lateral thinking, technical drawings, ergonomics, project planning – in order to accomplish contemporary furniture project with an original approach to their form/function.
Year 4 Bachelor
Art - Free expression I&II: This pair of modules gives students free reign to express themselves artistically, by creating works on a structured series of topics. For each art project completed, each student provides his/her own interpretation of the chosen topic, and then students critically review each other’s work.
Art - Free expression I&II: This pair of modules gives students free reign to express themselves artistically, by creating works on a structured series of topics. For each art project completed, each student provides his/her own interpretation of the chosen topic, and then students critically review each other’s work.
As an integral part of the Licenciate studies, all undergraduate students at IIUM are required to prepare and present a portfolio of their work. The portfolio is assembled over the entire duration of their undergraduate studies, and is to consist of selected pieces of work that they have produced during their studies. A student’s portfolio may contain examples of assignment work, tests and examination answer scripts, presentations and project reports, and other work done by the student during his or her studies.
As an integral part of their studies, all Bachelor in Fashion Design students must complete 90 hours of work internship with an approved design company before they can graduate. During their internship, students must keep a diary of the work that they do, and examples of their work outputs.
Before they can graduate, every undergraduate Bachelor in Fashion Design student is required to present a summary his or her internship work to an academic judging panel for assessment.
The portfolio may contain examples of assignment work, tests and examination answer scripts, presentations and project reports, and other work done by the student during his or her studies. Students may attend coaching sessions during their studies to assist them in the preparation of their portfolios.
"Students will be asked to develop their Graduation Projects under the theme of “In(com)possible Design”. The theme encompasses design projects that relate with the idea of developing compatible and consistent design products, where the two main concepts such as “impossible” and “compossible” are brought together. To be “incompossible” means to be unable to exist if something else exists, to be incompatible, inconsistent or not capable of joint existence.
The “composability” is a philosophical concept defined by the German Philosopher Gottfried Wilhelm Leibniz (1646 – 1716). It has a logical sphere more restricted than that of logical possibility. The “compossibility”, to exist, it is not enough that something is possible, it must be compatible with others that constitute the real world.
Out of Leibniz's theory, the notion of compossibility can be simply defined in the following way: two possible are composibles if they are possible at the same time.
Compossibility differs from possibility stricto sensu in that it is a possibility with something else. This notion draws attention to the fact that several individually possible facts are not necessarily possible with each other. Imagine a door, that can open and close. The condition “The door open” is possible; The condition “The door close” is also possible. So, we can confirm that both conditions of that door are compossible. But, in our real world, the door cannot be opened and simultaneously closed, in a sense that these two conditions, if put together, are “incompossible”.
The concept of incompossibility is very interesting when we thing about projects that relate to interactivity and interaction design. This concept should be understood as a continuity in terms of positive design, and as a strategy to develop innovative design products. Impossible design is possible, should it be in(com)possible?"
"Students will be asked to develop their Graduation Projects under the theme of “In(com)possible Design”. The theme encompasses design projects that relate with the idea of developing compatible and consistent design products, where the two main concepts such as “impossible” and “compossible” are brought together. To be “incompossible” means to be unable to exist if something else exists, to be incompatible, inconsistent or not capable of joint existence.
The “composability” is a philosophical concept defined by the German Philosopher Gottfried Wilhelm Leibniz (1646 – 1716). It has a logical sphere more restricted than that of logical possibility. The “compossibility”, to exist, it is not enough that something is possible, it must be compatible with others that constitute the real world.
Out of Leibniz's theory, the notion of compossibility can be simply defined in the following way: two possible are composibles if they are possible at the same time.
Compossibility differs from possibility stricto sensu in that it is a possibility with something else. This notion draws attention to the fact that several individually possible facts are not necessarily possible with each other. Imagine a door, that can open and close. The condition “The door open” is possible; The condition “The door close” is also possible. So, we can confirm that both conditions of that door are compossible. But, in our real world, the door cannot be opened and simultaneously closed, in a sense that these two conditions, if put together, are “incompossible”.
The concept of incompossibility is very interesting when we thing about projects that relate to interactivity and interaction design. This concept should be understood as a continuity in terms of positive design, and as a strategy to develop innovative design products. Impossible design is possible, should it be in(com)possible?"