Official Title: Dean of the Faculty of Arts and Humanities (FAH) | Research Coordinator for the Faculty of Arts and Humanities | Programme Coordinator for the Master of Design | Acting-Coordinator for the Liberal Arts Modules of the Faculty of Arts and Humanities | Assoc
Faculty: 藝術及人文學院
電郵: carlos.caires@usj.edu.mo
Short Bio
Born in Funchal in 1971, Professor Carlos Sena Caires is a renowned academic and digital artist. He received his bachelor's degree in Design from the University of Madeira in Portugal in 1994, followed by a Master's degree in Digital Arts from the Catholic University of Portugal in 2001 and a doctorate in Aesthetics, Sciences, and Technology of the Arts from the University of Paris 8 in France in 2010. Prof. Sena Caires has taught at the Catholic University of Portugal since 1999 and became an Assistant Professor at the School of Arts in 2009. He has also been the Coordinator of the Master of Sound and Image and the Post-graduate degree in Digital Design since 2011. From 2010 to 2013, he was the chief editor of the CITAR Journal, the Journal of Science and Technology of the Arts. As a senior researcher, he also served as the Digital Creativity Research Group Coordinator at the CITAR research centre from 2010 to 2016.
Currently, Prof. Sena Caires is an Associate Professor in Design and the Dean of the Faculty of Arts and Humanities at the University of Saint Joseph in Macao, China.
His research interests focus on Digital Design, Interactive Arts, and New Media Design. He has produced numerous artistic projects and performed worldwide, including in Portugal, Spain, France, Brazil, Canada, and China. His creative art projects revolve around interactive video installations, cinema, and digital art/video installations.
Publications
Website: www.carloscaires.org
ORCID: https://orcid.org/0000-0001-8678-1802
SCOPUS: https://www.scopus.com/authid/detail.uri?authorId=55151097900
Academia: https://usj-mo.academia.edu/CarlosSenaCaires
ResearchGate: https://www.researchgate.net/profile/Carlos-Caires
Peer-reviewed Publication
Caires, C.S., Estadieu, G., Olga Ng Ka Man, S. (2024). Design Thinking Methodology and Text-To-Image Artificial Intelligence: A Case Study in the Context of Furniture Design Education. In: Martins, N., Brandão, D., Fernandes-Marcos, A. (eds) Perspectives on Design and Digital Communication IV. Springer Series in Design and Innovation, vol 33. Springer, Cham. https://doi.org/10.1007/978-3-031-41770-2_7
Ng, S.O.K.M., Caires, C.S. (2023). Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao. In: Ciancarini, P., Di Iorio, A., Hlavacs, H., Poggi, F. (eds) Entertainment Computing – ICEC 2023. ICEC 2023. Lecture Notes in Computer Science, vol 14455. Springer, Singapore. https://doi.org/10.1007/978-981-99-8248-6_27
David, Chung, SW., Caires, C.S. (2023). i-Cube, an (In)tangible Interface for Multi-user Generative Art Creation. In: Ciancarini, P., Di Iorio, A., Hlavacs, H., Poggi, F. (eds) Entertainment Computing – ICEC 2023. ICEC 2023. Lecture Notes in Computer Science, vol 14455. Springer, Singapore. https://doi.org/10.1007/978-981-99-8248-6_15
Estadieu, G.; Martins de Abreu, F.; Sena Caires, C.; & Fernandes Marcos, A. (Editors). Book of Proceedings of ARTeFACTo 2022 Macao, Third International Conference on Digital Creation in Arts, Media and Technology - Emerging Extended Realities. 24-25 Nov. 2022, Macao. IEEE ISBN 979-8-3503-1004-7; DOI: 10.1109/ARTeFACTo57448.2022; available through IEEE Xplore March 2023.
Ng, K. M.; Caires, C.S. (2022), "In Memorial and Serenity: Introducing Virtual Reality Grave Mourning in Macao", IJCICG - International Journal of Creative Interfaces and Computer Graphics, IGI Global Publisher and ACM Digital Library (October 2022).
Ching Man, L.; Caires, C.S. (2022), "An Attempt to Examine Digital Native and Digital Immigrant Macau Graphic Designers' Perceptions of Adopting Generative Design", IJCICG - International Journal of Creative Interfaces and Computer Graphics, IGI Global Publisher and ACM Digital Library (October 2022).
Caires, C.S.; Estadieu, G. (2022), "Editorial: Research on Virtual Environments and Interaction Design from the University of Saint Joseph, Macao", IJCICG - International Journal of Creative Interfaces and Computer Graphics, IGI Global Publisher and ACM Digital Library (November 2022).
Carlos, S.C. (2021), Para uma aproximação à Narrativa Fílmica Interativa (Towards an Approach to the Interactive Filmic Narrative), in “Imagem no Pós-Milénio: Mediação, Processo e Tensão Crítica”, Bienal Porto Design, ESAD-IDEA, Portugal, pp. 112-135. Book Chapter.
Ribas, D., Crespo, N., Caires, C.S. (2020), "Editorial: On Cinema", JSTA – Journal of Sciences and Technology of the Arts, Vol. 12, n. º 2, pp. 5 – 7, August 2020).
Caires, C.S., Barbosa, A., Hanyou, W. (2020). "Design for Classroom Units: A Collaborative Multicultural Studio Development with Chinese Students". World Academy of Science, Engineering and Technology, Open Science Index 161, International Journal of Educational and Pedagogical Sciences, 14(5), pp. 381 - 388.
Caires, C.S. (ed.) (2017); Jorge C. S. Cardoso (et al.), Proceedings of the 8th International Conference in Digital Arts- ARTECH 2017. ACM – ICPS Publishing. Macau, China. ACM ISBN: 978-1-4503-5273-4 - September 2017.
Castro, M. Guilhermina; Caires, Carlos Sena; Ribas, Daniel; Palinhos, Jorge (Coord.) (2016). Cartografia das Fronteiras da Narrativa Audiovisual. E-Book, Edition: Universidade Católica Editora, Porto, Portugal. Book (ISBN: 9789898835048).
Caires, C.S.(2014). Les Conditions du Récit Filmique Interactif. Dispositifs et Réception. Villeneuve d'Ascq, ANRT Editions (Atelier National de Reproduction de Thèses), France, 2014. Book Chapter (ISBN: 9782729587826).
Caires, C.S. (2011). O hiper no modernismo e na ficção. In Xaquím Núñez Sabaris (Editor) “Diálogos Ibéricos sobre a Modernidade”. HUMUS Edition, 1st edition, University of Minho, Braga, pp. 25-40. Book Chapter.
Caires, C.S. (2007). Da narrativa fílmica interactiva. Carrossel e Transparências: dois projectos experimentais. In Manela Penafria e Índia Mara M. (Editors), “LABCOM. Estéticas do Digital, Cinema e Tecnologia”. University of Beira Interior. Labcom Edition, pp. 69-85. Book Chapter.
Conference Proceedings
Ng, K. M.; Caires, C.S. (2022), "Applied Interactive Mindfulness: a Virtual Reality Grave Mourning User Experience in the Chapel of St. Michael in Macao." First International Conference on Sound and Image in Art and Design - MULTIMODUS-22, Book of Abstracts, Polytechnic of Portalegre, Portugal, June, pp. 22-23.
Caires, C. S. (ed.) (2017); Jorge C. S. Cardoso (et al.), Proceedings of the 8th International Conference in Digital Arts- ARTECH 2017. ACM – ICPS Publishing. Macau, China. ACM ISBN: 978-1-4503-5273-4 - September 2017.
Castro, M. Guilhermina; Caires, C.S.; Ribas, Daniel (2015). A Review of the Colloquium «Narrative, Media and Cognition» — a Cartography of the Borders of Narrative. In: "CITARJournal, Journal of Science and Technology of the Arts", v. 7, n. 2, p. 89-89.
Monteiro, Luis; Caires, C.S. (2013). Configuring the Art Object in the Age of Digital Computing: Meaning, Intentionality and Virtualization. In: "CITARJournla, Journal of Science and Technology of the Arts", v. 5, n. 1, p. 71-78.
Caires, C.S.; Cardoso, Jorge (2012). The Garden of Time, a tangible interactive video installation. In: "TEI2012, Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction", Kingston, Canada, pp. 315-316.
Caires, C.S.; Cardoso, Jorge (2011). Micronarrativas, Cinema e Interatividade: Faustine e O Jardim do Tempo, dois estudos de caso, Online Proceedings of the International Simposium “Microcontos e outras microformas”, University of Minho, Braga, Portugal.
Caires, C.S. (2009). The interactive potential of post-modern film narrative. Frequency, order and simultaneity. In: "CITARJournal, Journal of Science and Technology of the arts", 1st number, June, Porto, Portugal, pp. 14-25. (ISSN 1646-9798).
Caires, C.S.; Cunha e Costa, Joana; Boissier, Jean-Louis (2008). Muriel, 1st act: an interactive film installation. In: 3rd International Conference on Design and Cinema, DESIGN CINEMA 2008, Istanbul, Turkey.
Caires, C.S. (2007). Towards the interactive filmic narrative. "Transparency": an experimental approach. In: "Computers & Graphics Journal, Special issue on Digital Arts", Dec. 2007, pp. 800-808. (Elsevier ISSN: 0097-8493).
Caires, C.S. (2007). Da narrativa fílmica interactiva. Carrossel e Transparências: dois projectos experimentais. In: "Congress of Cinema and Technology", Beira Interior University (UBI), Covilhã, Portugal.
Caires, C.S. (2006). O projecto experimental “Carrossel”: para uma aproximação ao cinema interactive. In: "Proceedings of the 3rd International Conference on Digital Art and Electronics", ARTECH2006, Pontevedra, Spain, pp. 78-81.
Caires, C.S. (2005). O aleatório na imagem vídeo digital, o projecto experimental [fragments_01]. In: "Proceedings of the 2nd Luso-Galaico Digital Arts Workshop", ARTECH2005, Vila Nova de Cerveira, Portugal, pp. 98-110.
Public Presentations in Scientific Events
Caires, C. S.; Estadieu, G., (2020), The Husserl's Object-image concept revisited through the interactive installation "Sense of Place". Online. Besides the Screen Network, International Conference, Maia, Portugal, July 2020 (http://besidesthescreen.com/2020-paper-abstracts/).
Caires, C. S. (2019), "Faustine e o Fugitivo: An interactive Journey through the Art projects of Carlos Sena Caires". The Image in the Post-millennial Age Symposium, Porto Design Biennale Satellites, Matosinho, Portugal, November 2019.
Caires, C.S. (2016). Faustine e o Fugitivo, Uma narrative disruptive através das obras de Carlos Sena Caire. In: "6th International Conference of the Association of the Researchers for the Movement Image (AIM)", Porto, Portugal.
Castro, M. Guilhermina; Caires, C.S. (2015). No limiar da narrativa: é o interator uma personagem? In: “5th International Conference of the Association of the Researchers for the Movement Image (AIM)”, Lisbon, Portugal.
Castro, M. Guilhermina; Caires, C.S. (2014). Within the boundaries of reality and fiction: Is the interactor a character? In: "1st International Symposium "CreatingCharacters, Inventing Lives: The Art of the Self", 20-22 May, Toronto, Canada.
Monteiro, Luís; Caires, C.S. (2015). Overcoming the Digital Landmark. Transforming the Landscape. In: "Contempart'15 - 4th International Contemporary Art Conference - Urban Identity, Space Studies and Contemporary Art". Istanbul, Turkey.
Caires, C.S. (2014). Cinema do Dispositivo, Narrativa Fílmica e Interatividade. In: "IndieTalks, Technology, Art and Cinema". Lisbon, Portugal.
Caires, C.S. (2014). La Recherche-Création en Art Numérique et Interactif au CITAR. In: "1st Symposium on Research-Creation of the UQAM – University of Quebec at Montreal". Montreal, Canada.
Caires, C.S. (2011); Cardoso, C. Jorge. Micronarrativas, Cinema e Interatividade: Faustine e O Jardim do Tempo, dois estudos de caso. In "1st International Symposium of Micro-tales and others micro-forms". Braga, Portugal.
Other Publications
Caires, Carlos Sena (2013). Editorial. In: "CITARJournal - Journal of Science and Technology of the arts", v. 5, p. 4.
Caires, Carlos Sena (2012). Editorial. In: "CITARJournal - Journal of Science and Technology of the arts", v. 4, p. 4.
Caires, Carlos Sena (2012). Desenfocar el mundo. In: "9THE13 Catalogue". From 2009 to 2012, pp. 39-40.
Modules
Year 1 Doctorate
This module aims to introduce participants to key elements of doctoral research in the broad sense of an Academic framework. It focuses on providing an understanding of the research support Mechanisms at USJ and in overviews of the main research specialisation fields within the University of Saint Joseph, namely Business Administration; Education; Global Studies; Government Studies; History; Information Systems; Psychology; Religious Studies; Science. The course also provides an opportunity for the students to present and discuss their own work in a seminar environment.
This Module provides an initial experience of supervised research work where students will work with their intended supervisor in a collaborative tutorial model that resembles the practice of Thesis Supervision. During the Module the intended supervisor will guide the student trough multiple meetings (up to 15) during a full academic year The students will conduct autonomous research that should result in a preliminary literature review, research contextualisation and a thesis proposal completely finished and prepared to be submitted to the Foundation Year Final thesis proposal review and assessment instances.
Year 1 Master
Students will learn how to use software programs for making models. They will compare it with hand-power tools and materials such as clay, plaster, wood, fiberglass, plastics, and metals for model making. They will learn how to finish scale models from original designs and surface development. Presentation of digital images complemented by hand made models.
Students will be introduced to the relationships between product (and component part) design, the materials they are made from and the manufacturing processes used to create components and assemble them into products. They will examine economic and social constructs for design. They will also study the resources and evolution of style in mass-produced products. They will learn methodology, with emphasis on research, problem identification and analysis, and creative problem solving. Students will work on projects, both in large scale and full scale, and will explore the nature of materials, the discovery of new materials. They will also investigate the art of detailing.
Students will explore the role of technology and mass media in shaping our experiences of the world. They will learn how to use multimedia for project development and marketing purposes.
This course specializes in multimedia solutions (video, sound, 2D and 3D graphics, interactivity, etc.) and provides students with a strong education in visual communication, a distinct and marketable skill set and a well-rounded liberal arts general education. The Infographics and Multimedia Design course provides students with in-depth, hands-on experience in the design and authoring of original multimedia works. Students will have the opportunity to study graphic design and interactive design, emphasizing both technological proficiency and visual literacy.
By having a firm grasp on the visual, creative and technological components of multimedia and motion graphics, the student will be ready to apply this expertise to a design job in the graphic design, advertising and marketing professions. Furthermore, this programme aims to develop learners in knowledge understanding and skills in graphic communication and multimedia through studio-based assignments. The contemporary context of Graphic Design will be investigated.
From start to finish, students will learn the core elements of motion graphic design and multimedia design. This course will explore several areas:
• Elements of design
• Principles of design
• Visual communication
• Digital typography
• Motion and infographics
• Multimedia design
Year 2 Master
Students examine the role of research and investigation as it relates to design. They also learn about popular and successful strategies and approaches to conducting design research and gain practical experience of carrying out design research studies.
Year 1 Bachelor
This module lets students explore approaches and techniques in graphic design, signage and interactive multi-media. Examples of graphic design and visual communications from different genres and parts of the world are analyzed to identify their strengths and weaknesses from different perspectives, including aesthetic, stylistic, cultural and communications efficacy. Students are also encouraged to discover and analyze what makes an attractive Web site, the traps to avoid in Web site design, and the keys to a successful Web site. Students also work through a progressively more complex series of graphic design, signage and interactive multi-media projects, according to realistic client briefs.
Graphic/Interactive Design - LAR210 / LCM205 / LDS305
This module focuses on drawing from life. Students review methods of observing and responding to visual phenomena through free hand drawing in an effort to become more thoroughly familiar with the living forms of plants, animals and people. The primary subject for the class is the human form. Students will work with the human figure routinely, but will also draw animals, plants and landscape studies. A variety of media and approaches are taught to help students achieve the control and understanding necessary to produce quality work. Individual and group critiques are used as teaching aids to help students improve their grasp of concepts and techniques.
In this module students explore the aesthetics of photography through digital imaging. It emphasizes composition and creative artistic expression. Students engage in the emerging theories and practices within digital imaging. They are expected to critically explore both the technical and aesthetic issues involved in the creation and critique of still digital images. Students will be given projects to further their development as visual artists while utilizing new tools in a creative and conceptual fashion. Course readings, discussions, lectures and critiques will provide a scaffold that will guide students’ understanding of the artistic process involved in creating a digital image. Furthermore, the module will develop students’ understanding of the historical contributions and cultural dimensions of photography throughout the 19th and 20th centuries.
Digital Photography & Video - LAT203 / LAR221
This module introduces students to processing images using a computer. General technical issues related to image representation and manipulating images, such as filtering, coding, noise suppression, image compression, two-dimensional sampling and quantization, edge detection and feature extraction algorithms, and high-pass and bandpass spatial filters are explained, and the human visual system is reviewed. In addition, graphic and aesthetic issues related to images are discussed in depth. Students also learn to use a popular image manipulation system and use it to complete several image manipulation projects.
This module ensures that all students have the conceptual and technical knowledge and have had adequate practice to competently sketch in both two and three dimensions. This module explains the theory and practice of sketching and interpreting views of three dimensional objects, including perspective, isometric, orthographic and other projections and sectioning. It also introduces students to technical standards in engineering drawings, including the specification of symmetry, dimensions, surfaces and tolerances, chamfers and blends, sections and standard parts. Students work through a structured series of problems to sketch increasingly complex objects and interpret complex drawings, including the calculation of feature dimensions based on geometric analysis.
Sketching & engineering drawing - LDS301 / LMD301
This module lets students explore approaches and techniques in graphic design and interactive multi-media. Examples of graphic design and visual communications from different genres and parts of the world are analyzed to identify their strengths and weaknesses from different perspectives, including aesthetic, stylistic, cultural and communications efficacy. Students are also encouraged to discover and analyze what makes an attractive Web site, the traps to avoid in Web site design, and the keys to a successful Web site. Students also work through a progressively more complex series of graphic design and interactive multi-media projects, according to realistic client briefs.
Graphic/Interactive Design - LAR210 / LCM205 / LDS305
This course aims to provide students with a common space for reflection on art, as part of cultural systems that are changing over time and differ in the various civilizations that originated them.
Large themes will be studied, enabling to raise the confrontation and dialogue between students with very different experiences and motivations.
The scope of the class covers a long historical period, Middle Age and Renaissance, which resulted in magnificent artistic productions that played a key role in the development of Eastern and Western consciousness.
This module ensures that all students have the conceptual and technical knowledge and have had adequate practice to competently sketch in both two and three dimensions. This module explains the theory and practice of sketching and interpreting views of three dimensional objects, including prespective, isometric, orthographic and other projections and sectioning. It also introduces students to technical standards in engineering drawings, including the specification of symmetry; dimensions, surfaces and tolerances; chamfers and blends; sections and standard parts. Students work through a structured series of problems to sketch increasingly complex objects and interpret complex drawings, including the calculation of feature dimensions based on geometric analysis.
This module focuses on the concepts, theories and methods of design thinking as a process to foster creativity within the communication and media practice. Following a multidisciplinary approach, design thinking uses a set of tools and methods to promote innovation through the combination of multiple experiences and perspectives. A culture of systematic creativity and
innovation is essential in the creation of good design and outstanding communication, and it is contemporarily acknowledged as a competitive advantage to a wide range of activities and organizations as a way to increase both performance and productivity.
Drawing is the fundamental language that designers in different fields use to communicate their design ideas to clients, manufacturers, builders, and others. This module uses a lecture/lab format, in which topics are presented by lecturers, then drawing assignments are completed by students. The assignments range from freehand sketching to technical drawing and orthographic projection. Students will also be introduced to the use of drafting tools and basic design drawing procedures.
Year 2 Bachelor
Students will have the time and place to observe, practice and test their learning achievements in areas related to human life. The use of real life situations, scenario building, simulation, introspective exercises and project development and management will create an environment where students will be challenged to question and research the wide range of issues that are central to the emergence and dynamics of life.
Ergonomics is a discipline that involves arranging the environment to fit the person in it, and about the effective division of work between man and machine. When ergonomics is applied correctly in the work environment, visual and musculoskeletal discomfort and fatigue are reduced significantly. Also, when work is appropriately divided between people and machines the synergies obtained can create considerable efficiency gains. Students will learn how to follow ergonomic principles to reduce stress and eliminate many potential injuries and disorders associated with the overuse of muscles, bad posture, and repeated tasks. This is accomplished by designing tasks, work spaces, controls, displays, tools, lighting, and equipment to fit the user’s physical capabilities and limitations. Students will also learn about the relative strengths and weaknesses of people and machines in working situations and how to effectively partition efforts between them.
Ergonomics - LDS303 / LIS238 / LMD303 / LAR209
Introduces students to the range of manufacturing processes commonly used in industry to make parts from a broad spectrum of materials, and how parts are assembled into products. The strengths of different manufacturing and product assembly processes are considered, and the factors affecting the selection of the manufacturing methods best suited to particular products are examined, including set-up and operating costs, safety, capability and environmental impact among others. As part of this module, students visit production facilities and analyze how are variety of products are made. They also develop a taxonomy of production and assembly processes.
Manufacturing processes - LDS404 / LMD406
Students learn how to work with metals and safely operate hand and power tools for cutting, shaping and welding. The care and maintenance of tools and equipment is also addressed. Students will construct projects of their own choosing, approved by the instructor, and must purchase the materials needed for their project. Rules and procedures needed to work safely with various tools and machinery used in a metal-shop are covered. Possible metalworking projects are cabinets, planters, tables, jewelry boxes, bookshelves, picture frames, etc.
Year 3 Bachelor
This module lets students explore approaches and techniques in graphic design, signage and interactive multi-media. Examples of graphic design and visual communications from different genres and parts of the world are analyzed to identify their strengths and weaknesses from different perspectives, including aesthetic, stylistic, cultural and communications efficacy. Practical economic and financial issues are also explored and considered. Students are also encouraged to discover and analyze what makes a cost-effective and attractive Web site, the traps to avoid in Web site design, and the keys to a successful Web site. Students also work through a progressively more complex series of graphic design, signage and interactive multi-media projects, according to realistic client briefs.
Graphic/Interactive Design - LAR210 / LCM205 / LDS305
Introduces students to important issues and problems in manufacturing products for minimum cost and maximum ease of maintenance. The impact of design on product manufacturability and maintainability is explored from both theoretical and practical perspectives using a variety of techniques and approaches, including Value Analysis, Group Technology, Functional Decomposition and Boothroyd/Dewhurst analyses of manufacturing costs. As part of the module, students analyze and redesign several progressively more complex products.
Design for manufacture - LDS405 / LMD407
The Woodworking module will encourage the students to develop the required skills to design & build an original furniture project, from concept to prototype. Students will improve their technical knowledge - materials characteristics, woodworking techniques and safe operation of hand and power tools - as well as develop their design skills - concept sketching, lateral thinking, technical drawings, ergonomics, project planning – in order to accomplish contemporary furniture project with an original approach to their form/function.
"The Infographics and Multimedia Design course provides students with in-depth, hands-on experience in the design and authoring of original multimedia works. Students will have the opportunity to study graphic design and interactive design, emphasizing both technological proficiency and visual literacy. By having a firm grasp on the visual, creative and technological components of multimedia and information graphics, the student will be ready to apply this expertise to a design job in the graphic design, advertising and marketing professions. Furthermore, this programme aims to develop learners in knowledge understanding and skills in graphic communication and multimedia through studio-based assignments. The contemporary context of Graphic Design will be investigated. As Graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession.
This subject, “Infographics for New Media” is going to be the students final design projects and they should use it as an opportunity to develop a communication graph that summarizes the best of their design knowledge and skills. Students should look for their design assets and where they see themselves working in the future, and use this knowledge to help in the development of their design concept and production of their design project. In the course of this module, students will be required to thoughtfully research, ideate, plan, prepare, produce and present their infographics, making the decisions – regarding the concepts, materials, technologies, strategies, etc. – that best translate their ideas.
Students will be asked to develop their Final Project under the theme “Infographics for new media”. The theme encompasses design projects that relate with the idea of developing emerging visual displays strategies within the scope of new media (web/mobile).
From start to finish, students will learn the core elements of info graphics and multimedia design. The module is divided in two parts: a first one that will explore and produce an offline infographic (5 sessions) and prepare it for the second part, that leads to the development of the infographic for the web (7 sessions). This course will explore several areas:
• Infographics concept and definitions
• History of Infographics
• Visual communication
• Digital tools for Infographics
• Multimedia design
• HTML, CSS, JavaScript
• jQuery
• SVG and SVG Manipulation from JavaScript
• Patterns for interactive Web Infographics"
Year 4 Bachelor
Art - Free expression I&II: This pair of modules gives students free reign to express themselves artistically, by creating works on a structured series of topics. For each art project completed, each student provides his/her own interpretation of the chosen topic, and then students critically review each other’s work.
This module lets students explore approaches and techniques in product design. Examples of different kinds of consumer and industrial products from different genres and parts of the world are analyzed to identify their strengths and weaknesses from different perspectives, including aesthetic, stylistic, cultural, ergonomic and usage patterns. Students also work through a progressively more complex series of product design projects, according to realistic client briefs.
This module lets students explore approaches and techniques in automobile and transportation system design. Examples of good and bad vehicles and transportation systems from different genres and parts of the world are analyzed to identify their strengths and weaknesses from different perspectives, including aesthetic, stylistic, cultural, ergonomic and usage patterns. Students also work through a progressively more complex series of automobile and transportation projects, according to realistic client briefs.